Experimental Game Cultures

Experimental Game Cultures

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University of Applied Arts Vienna @dieangewandte www.dieangewandte.at/experimentalgamecultures

19/06/2026

๐ŸŽฎ Ludic Method Talk: Games and Fanfiction
Guest Lecture with Evgenia Amey
๐Ÿ“… Monday, 22nd June, 18.00โ€“19.30

๐Ÿ’ป Online via Zoom (link in bio)
Department for Cultural Studies in cooperation with Experimental Game Cultures
โ€”
For some players, a games doesn't end when they stop playing: rather, this serves as an opportunity to continue the story in writing. Writing game fanfiction has become a pasttime for enthusiastic players all around the world, transforming consumers into what has been called prosumers - people who are not only recipients, but active creators.

In her talk, Evgenia Amey will explore the world of game fanfiction, its culture and its practices.

Evgenia Amey is a postdoctoral researcher at the University of Jyvรคskylรค and the University of Eastern Finland. She has previously worked in the Centre of Excellence in Game Culture Studies. Her research combines cultural and media studies, tourism studies, cultural geography, and fan studies. Topics she studies include media tourism, place and literature, digital reading cultures, (in)game books, and game-based fanfiction.

Photos from Experimental Game Cultures's post 18/05/2026

โœจ ๐”ธ ๐•„๐”ธโ„ค๐”ผ. ๐”น๐•–๐•ฃ๐•๐•š๐•Ÿ ๐Ÿš๐Ÿ˜๐Ÿš๐Ÿž | ๐Ÿ™๐Ÿ›.๐Ÿ.-๐Ÿ™๐Ÿž.๐Ÿ.๐Ÿš๐Ÿ˜๐Ÿš๐Ÿž โ„๐•–๐•”๐•’๐•ก โœจ
A playful excursion to A MAZE festival Berlin with the students of Experimental Game Cultures
๐Ÿฆฉ
๐Ÿฆฉ
๐Ÿฆฉ
๐Ÿฆฉ
1 - Award show with Jury member of XR-History Award by -Stiftung Margarete Jahrmann
2 - XR-History Award winner network with International Sickness
3 - Workshop at AMAZE
4 - Dronelab
5 - Dronelab
6 - Dronelab
7 -
8 - Zoom Meeting in play Hamburger Bahnhof Berlin



17/05/2026

LUDIC TEA mit Georg Hobmeier: The Lands of Milk & Funding (Austrian Edition)

The treasure map nobody gave you.

Georg Hobmeier (Causa Creations) is coming to the Angewandte with 25 years of hard-won experience navigating national grants, crowdfunding, and the labyrinthine world of European funding.

This talk will give you a good overview, words of advice, but also discouragement. Feel free to bring your own experiences, questions and opinions so that we can turn this from a monologue into a heated exchange.

BIO
Georg Hobmeier is a game director, ex performance artist, and occasional tarot publisher based in Vienna. He has made documentary games shown at a multitude of festivals, won a Prix Ars Electronica awards with a class of rather unruly kids, and somehow ended up as one of Austria's more successful Kickstarter creators. He teaches, consults, and is constitutionally incapable of staying in one discipline.

๐Ÿ“… Wednesday, 20 May 2026 โ€” 15:00
๐Ÿ“ Studio Experimental Game Cultures
Georg-Coch-Platz 2, 1010 Vienna
๐Ÿ—ฃ๏ธ Talk in English

16/04/2026

๐—Ÿ๐˜‚๐—ฑ๐—ถ๐—ฐ ๐— ๐—ฒ๐˜๐—ต๐—ผ๐—ฑ ๐—ฆ๐˜†๐—บ๐—ฝ๐—ผ๐˜€๐—ถ๐˜‚๐—บ: ๐—ฃ๐—Ÿ๐—”๐—ฌ๐—ง๐—›๐—œ๐—ก๐—š๐—ฆ ๐—”๐—ก๐—— ๐—ง๐—›๐—˜ ๐— ๐—”๐—ง๐—˜๐—ฅ๐—œ๐—”๐—Ÿ๐—œ๐—ง๐—ฌ ๐—ข๐—™ ๐—ฃ๐—Ÿ๐—”๐—ฌ

What is the connection between the play environments of our childhood and experimental systems in artistic research?

We cordially invite you to this yearโ€™s Ludic Method Symposium, hosted by the department of Experimental Game Cultures at the University of Applied Arts Vienna . Organized and moderated by Margarete Jahrmann and Clara Hirschmanner, the event explores the "Ludic Method"โ€”a principle that positions play as a central strategic element in research.

This symposium focuses on the intersection of "Drama" and "Playthings," examining the processual aspects and the dimension of agency in play. The discussion will investigate how artistic artifacts function as epistemic objects, enabling a sustainable flow of discourse between science, art, and society.

๐—˜๐˜ƒ๐—ฒ๐—ป๐˜ ๐——๐—ฒ๐˜๐—ฎ๐—ถ๐—น๐˜€:

๐˜ฟ๐™–๐™ฉ๐™š: 22.04.2026

๐™๐™ž๐™ข๐™š: 13:00 โ€“ 18:30

๐™‡๐™ค๐™˜๐™–๐™ฉ๐™ž๐™ค๐™ฃ: Auditorium VZA 7, Vordere ZollamtsstraรŸe 7, 1030 Vienna

๐™‡๐™–๐™ฃ๐™œ๐™ช๐™–๐™œ๐™š: English

๐——๐—ฒ๐˜๐—ฎ๐—ถ๐—น๐—ฒ๐—ฑ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฎ๐—บ:

๐Ÿญ๐Ÿฏ:๐Ÿฌ๐Ÿฌ โ€“ ๐Ÿญ๐Ÿฏ:๐Ÿฏ๐Ÿฌ: Opening & Introduction | Margarete Jahrmann & Clara Hirschmanner

๐Ÿญ๐Ÿฏ:๐Ÿฏ๐Ÿฌ โ€“ ๐Ÿญ๐Ÿฐ:๐Ÿญ๐Ÿฑ: machina eX : Artifacts as Interface: Props and Interaction in machina eXโ€™ Drahtwolken

๐Ÿญ๐Ÿฐ:๐Ÿญ๐Ÿฑ โ€“ ๐Ÿญ๐Ÿฑ:๐Ÿฌ๐Ÿฌ: Only Slime .sliime : Building game worlds as artistic practice and existential play

๐Ÿญ๐Ÿฑ:๐Ÿฌ๐Ÿฌ โ€“ ๐Ÿญ๐Ÿฑ:๐Ÿฏ๐Ÿฌ: Coffee Break

๐Ÿญ๐Ÿฑ:๐Ÿฏ๐Ÿฌ โ€“ ๐Ÿญ๐Ÿฒ:๐Ÿญ๐Ÿฑ: Mikko Merilรคinen .merilainen : Art, fantasy, toys, junk: The meanings of gaming miniatures

๐Ÿญ๐Ÿฒ:๐Ÿญ๐Ÿฑ โ€“ ๐Ÿญ๐Ÿณ:๐Ÿฌ๐Ÿฌ: Ugo Dehaes : How to breed and train robot dancers in your basement?

๐Ÿญ๐Ÿณ:๐Ÿฌ๐Ÿฌ โ€“ ๐Ÿญ๐Ÿณ:๐Ÿญ๐Ÿฑ: Break

๐Ÿญ๐Ÿณ:๐Ÿญ๐Ÿฑ โ€“ ๐Ÿญ๐Ÿด:๐Ÿฌ๐Ÿฌ: Total Refusal : Noclipping through Corporate Subconsciousness

๐Ÿญ๐Ÿด:๐Ÿฌ๐Ÿฌ โ€“ ๐Ÿญ๐Ÿด:๐Ÿญ๐Ÿฑ: Closing Remarks

We look forward to an afternoon of ludic research practice and insightful academic exchange.

Photos from Experimental Game Cultures's post 13/04/2026

LUDIC METHOD SOIRร‰E With Dr. Chloรฉ Wake:
Grotesqueries of Capitalism โ€ฆ and other ludicrous approaches to play

Experimental Game Cultures
hosted by Thomas Brandstetter & Margarete Jahrmann

Tuesday, 14 April 2026, 18:00
Online via Zoom: https://dieangewandte-at.zoom.us/j/65353903004
Talk in English

- Online via Zoom -

Dr. Chloรฉ Wake will present her work on critical game design and will be available for discussion afterwards.

Grotesqueries of Capitalism and other ludicrous approaches to play examines the intersections of play, consumption, and critique through the lens of Happy Shoppers, a critical card game that hacks the Victorian parlour game Happy Families to make explicit the ideology embedded in set-collection mechanics and expose the hidden costs of consumer culture. Drawing on Mary Flanagan's framework of critical play, Zygmunt Bauman's account of the consuming subject, and Linderoth and Mortensen's aesthetics of dark play, this talk argues that discomfort and absurdity can function as productive tools for critical inquiry. The talk uses the design methodology of Happy Shoppers โ€” hacking and subverting a familiar game structure โ€” to demonstrate how games can challenge the ideologies embedded in everyday consumption without offering easy answers or moral resolution.


BIO

Dr. Chloรฉ Wake (nรฉe Germaine) is a Reader in Environmental Humanities in the Department of English at Manchester Metropolitan University and Co-Director of the Manchester Game Centre. Her research sits at the intersection of game studies, critical theory, and environmental humanities, with a particular focus on how games model and naturalise ideologies โ€” and how they can be designed to challenge them.

She is co-author, with Paul Wake, of Curious Games: Game Making, Hacking and Jamming as Critical Practice (Behavioral Sciences, 2025), which develops the methodology of game hacking and jamming as a form of critical-creative research. She is also co-editor, with Paul Wake, of Material Game Studies: A Philosophy of Analogue Play (Bloomsbury, 2022). Together, they design games under the guise of Frank and Alex Games. Happy Shoppers is their most recent collaboration.

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Adresse


Georg Coch Platz 2
Vienna