06/19/2026
A foreboding atmosphere in this piece by Battlefield 6 artists and , Andy Walsh.
Learn how to create concepts using VR, Blender and 3D-Coat in his tutorial at www.thegnomonworkshop.com
Repost from Andy Walsh | Concept Artist (no AI!)
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Cthulhu Hunter.
I have to wonder what in the bag is useful in taking down the dark one. At least now he’s sure of one thing - it’s no myth.
Eevee render with photoshop paint.
piratelife horrorartist horrorartwork spookyart digitalillustrations
06/18/2026
Concept art for Predator: Badlands by Ronan Le Fur, aka Dofresh.
Learn how to combine 2D and 3D techniques to create a scene in his tutorial at www.thegnomonworkshop.com
Repost from
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for the director dantrachtenberg mech mecha heavy loader monster creature brawl fight sf scifi sciencefiction
06/16/2026
Concepts for Fallout Season 2 by Alex Nice.
Learn how to create Key Art in both of his tutorials at www.thegnomonworkshop.com
Repost from AlexNiceArtist
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Fallout s2: Camp McCarren (not used). For a brief moment, Camp McCarren was going to be featured in the series. Here are a few of my early layout concepts
06/10/2026
Designs for the new Netflix show The Boroughs by Jerad Marantz.
Learn how to design creatures in his tutorial at www.thegnomonworlshop.com
Repost from
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Here’s my second wave of Kids designs for the Boroughs! This first image was pretty much it. The head had changed a little bit and the front arms here are what I incorporated into the model. This was enough to get everybody on the same page and move into 3-D. I also included a few different Head options. I had an incredible time working with Jeff Addison and Will Matthews. They were so kind and open to different ideas. Dividing the neck into three parts was design a breakthrough when it came to making this guy feel unique. Allows for some unique movement. Hoping we get to see more of that in season two!